User talk:Game4ever: Difference between revisions
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::Okay, just giving you a heads-up, but if you already knew, that's cool. I'll let you get on with writing it. :) [[User:Giles|Giles]] 04:53, 13 Apr 2006 (PDT) | ::Okay, just giving you a heads-up, but if you already knew, that's cool. I'll let you get on with writing it. :) [[User:Giles|Giles]] 04:53, 13 Apr 2006 (PDT) | ||
== Explosions and pitched | == Explosions and pitched roofs == | ||
umm i ended my page- gets bored too easily any1 got any advice on makin explosions without loads of "specialised" (i.e. having to go through a series of windows etc) thanx plz leeve comment @ mi page please and does any1 kno how to make pitched rooves? ans @ mi page please | umm i ended my page- gets bored too easily any1 got any advice on makin explosions without loads of "specialised" (i.e. having to go through a series of windows etc) thanx plz leeve comment @ mi page please and does any1 kno how to make pitched rooves? ans @ mi page please | ||
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--[[User:game4ever|game4ever]] | --[[User:game4ever|game4ever]] | ||
:For explosions, you will want an [[env_explosion]] [[entity]]. For pitched | :For explosions, you will want an [[env_explosion]] [[entity]]. For pitched roofs, you will want to be using the [[Hammer Clipping Tool|clip tool]] and the [[Hammer Vertex Tool|vertex manipulation tool]]. You might find the [[Abstract Mapping]] page useful - it tries to categorise things according to their real world equivalents. It can be easier to find what you are looking for there than wading through the [[list of entities]]. | ||
:Also, you might find the [http://www.chatbear.com/board.plm?b=390 VERC forums] useful, since they have more people on hand to answer questions (whereas this is mostly just a resource for browsing). [[User:Giles|Giles]] 05:12, 18 Apr 2006 (PDT) | :Also, you might find the [http://www.chatbear.com/board.plm?b=390 VERC forums] useful, since they have more people on hand to answer questions (whereas this is mostly just a resource for browsing). [[User:Giles|Giles]] 05:12, 18 Apr 2006 (PDT) |
Revision as of 05:15, 18 April 2006
Re: The one page
I just wanted to bring to your attention that we already have a tutorial on how to make simple maps, to save you spending your time reproducing one. See Your_First_Map. Thanks for contributing, though, and welcome to the VDC. :) Giles 04:40, 13 Apr 2006 (PDT)
- i know, but i want to contribut... and its step-by-step, which i find easier to use, and will probabaly help others. and i used the my_first_map (was it that?) myself just yesterday. im doing this page for myself and my friends and anyone else inbetween. Game4ever
- Okay, just giving you a heads-up, but if you already knew, that's cool. I'll let you get on with writing it. :) Giles 04:53, 13 Apr 2006 (PDT)
Explosions and pitched roofs
umm i ended my page- gets bored too easily any1 got any advice on makin explosions without loads of "specialised" (i.e. having to go through a series of windows etc) thanx plz leeve comment @ mi page please and does any1 kno how to make pitched rooves? ans @ mi page please
- For explosions, you will want an env_explosion entity. For pitched roofs, you will want to be using the clip tool and the vertex manipulation tool. You might find the Abstract Mapping page useful - it tries to categorise things according to their real world equivalents. It can be easier to find what you are looking for there than wading through the list of entities.
- Also, you might find the VERC forums useful, since they have more people on hand to answer questions (whereas this is mostly just a resource for browsing). Giles 05:12, 18 Apr 2006 (PDT)