Weapon melee (Left 4 Dead 2): Difference between revisions

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(-note)
(-description, see also)
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CTerrorMeleeWeapon}}
{{CD|CTerrorMeleeWeapon}}
{{entity|type=e0|weapon_melee|notitlechange=1|game=Left 4 Dead 2}}
{{entity|type=e0|weapon_melee|notitlechange=1|game=Left 4 Dead 2}} Held melee weapon. To spawn melee weapons in a map use [[weapon_melee_spawn]] or [[weapon_item_spawn]]


== Keyvalues ==
== Keyvalues ==
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== See Also ==
== See Also ==
* [[weapon_melee_spawn]]
* [[weapon_item_spawn]]
* [[Weapon script]]
* [[weapon_cs_base]]
* [[weapon_cs_base]]
* [[weapon_csbase_gun]]
* [[weapon_basecsgrenade]]

Revision as of 14:14, 13 August 2023

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTerrorMeleeWeapon
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:Entity Held melee weapon. To spawn melee weapons in a map use weapon_melee_spawn or weapon_item_spawn

Keyvalues

Melee script name (melee_script_name) <string>
Name of a melee script (without file extension). Scripts are defined in scripts/melee/
Icon-Important.pngImportant:Will spawn the melee properly only if the melee is specified in the current map's mission file.

See Also