Weapon gascan: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(not in fgd)
(-entity template)
Line 1: Line 1:
{{stub}}
{{stub}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CGasCan|CCarriedPropWeapon}}
{{CD|CGasCan}}
{{l4d series point|weapon_gascan}}
{{entity|type=e0|series=Left 4 Dead|weapon_gascan}}


== Outputs ==
== Outputs ==


{{IO|OnKilled|{{todo}} (the only entity in l4d2 that actually has this output)}}
{{IO|OnKilled|Fired when entity is killed. (in {{l4d2|4}} this is the only entity that has this output)}}


== See Also ==
== See Also ==
* [[weapon_gascan_spawn]]
* [[weapon_gascan_spawn]]
* [[prop_physics]]
* [[prop_physics]]

Revision as of 11:09, 13 August 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CGasCan
CCarriedPropWeapon
CCarriedProp
CBaseBackpackItem
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

Template:Entity

Outputs

OnKilled
Fired when entity is killed. (in Left 4 Dead 2 Left 4 Dead 2 this is the only entity that has this output)

See Also