Template:WeaponL4D: Difference between revisions
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(-weapon_spawn note) |
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| weapon_{{{weapon}}} | | weapon_{{{weapon}}} | ||
| {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}} | | {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}} | ||
}} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] | }} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or [[weapon_spawn]]. | ||
== Keyvalues == | == Keyvalues == | ||
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== See Also == | == See Also == | ||
* [[weapon_{{{weapon}}}_spawn]] | * [[weapon_{{{weapon}}}_spawn]] | ||
* [[weapon_spawn]] | |||
* [[Weapon_script]] | * [[Weapon_script]] | ||
* [[weapon_cs_base]] | * [[weapon_cs_base]] |
Revision as of 04:28, 13 August 2023
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[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
Template:Entity Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar
{{{ammo_cvar}}}
.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[weapon_{{{weapon}}}_spawn]]
- weapon_spawn
- Weapon_script
- weapon_cs_base