Env dof controller: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(-added class hierarchy, cleanup) |
||
Line 1: | Line 1: | ||
{{lang|Env dof controller}} | {{lang|Env dof controller}} | ||
[[File:env_dof_controller.png|left|link=]]{{ | {{CD|CEnvDOFController|file1=env_dof_controller.cpp}} | ||
[[File:env_dof_controller.png|left|link=]]{{entity|type=e0|env_dof_controller|since=Left 4 Dead}} This entity controls the [[W:depth of field|depth of field]] settings for all players. | |||
{{clr}} | {{clr}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Enabled | {{KV|Enabled|intn=enabled|since=AS|boolean|Whether the effect should begin active. If it starts inactive, it must be enabled with <code>SetNearBlurRadius</code> or <code>SetFarBlurRadius</code>.}} | ||
{{KV|Near blur depth | {{KV|Near blur depth|intn=near_blur|since=AS|float|Distance that the blurriness is at its peak near the viewpoint.}} | ||
{{KV|Near focus depth | {{KV|Near focus depth|intn=near_focus|since=AS|float|Distance that the focus is in full effect near the viewpoint.}} | ||
{{KV|Near blur radius | {{KV|Near blur radius|intn=near_radius|since=AS|float|Radius (in pixels) to blur the surrounding pixels.}} | ||
{{KV|Far blur depth | {{KV|Far blur depth|intn=far_blur|since=AS|float|Distance where blurriness is at its peak far from the viewpoint.}} | ||
{{KV|Far focus depth | {{KV|Far focus depth|intn=far_focus|since=AS|float|Distance that the focus is in full effect far from the viewpoint.}} | ||
{{KV|Far blur radius | {{KV|Far blur radius|intn=far_radius|since=AS|float|Radius (in pixels) to blur the surrounding pixels.}} | ||
{{KV|Focus target | {{KV|Focus target|intn=focus_target|since=AS|target_source|Entity to use as a focal point.}} | ||
{{KV|Focus target range | {{KV|Focus target range|intn=focus_range|since=AS|float|Distance behind the focal plane to remain in focus.}} | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
Line 27: | Line 26: | ||
{{IO|SetFocusTarget|since=AS|Set the focal target for the effect.|param=string}} | {{IO|SetFocusTarget|since=AS|Set the focal target for the effect.|param=string}} | ||
{{IO|SetFocusTargetRange|since=AS|Set the distance behind the focal point that will remain in focus.|param=float}} | {{IO|SetFocusTargetRange|since=AS|Set the distance behind the focal point that will remain in focus.|param=float}} | ||
Revision as of 06:09, 6 August 2023
![]() |
---|
CEnvDOFController |
![]() |

Template:Entity This entity controls the depth of field settings for all players.
Keyvalues
- Enabled (enabled) <boolean> (in all games since
)
- Whether the effect should begin active. If it starts inactive, it must be enabled with
SetNearBlurRadius
orSetFarBlurRadius
.
- Near blur depth (near_blur) <float> (in all games since
)
- Distance that the blurriness is at its peak near the viewpoint.
- Near focus depth (near_focus) <float> (in all games since
)
- Distance that the focus is in full effect near the viewpoint.
- Near blur radius (near_radius) <float> (in all games since
)
- Radius (in pixels) to blur the surrounding pixels.
- Far blur depth (far_blur) <float> (in all games since
)
- Distance where blurriness is at its peak far from the viewpoint.
- Far focus depth (far_focus) <float> (in all games since
)
- Distance that the focus is in full effect far from the viewpoint.
- Far blur radius (far_radius) <float> (in all games since
)
- Radius (in pixels) to blur the surrounding pixels.
- Focus target range (focus_range) <float> (in all games since
)
- Distance behind the focal plane to remain in focus.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetNearBlurDepth <float >
- Set the distance in front of the focus region at which the scene will be completely blurred using the near blur radius. Must be smaller than the near focus death.
- SetNearFocusDepth <float >
- The area between the near focus and far focus distances is perfectly in focus. Must be smaller than the far focus depth.
- SetFarFocusDepth <float >
- The area between the near focus and far focus distances is perfectly in focus. Must be smaller than the far blur depth.
- SetFarBlurDepth <float >
- Set the distance beyond the focus region at which the scene will be completely blurred using the far blur radius. Must be larger than the far focus depth.
- SetNearBlurRadius <float >
- Set the blur radius (in pixels) to use at the near blur distance. Set to 0 to disable near blur.
- SetFarBlurRadius <float >
- Set the blur radius (in pixels) to use at the far blur distance. Set to 0 to disable far blur.