Logic scene list manager: Difference between revisions
		
		
		
		
		
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{{CD|CSceneListManager|file1=sceneentity.cpp}}  | {{CD|CSceneListManager|file1=sceneentity.cpp}}  | ||
{{  | {{entity|type=e0|logic_scene_list_manager|sprite=1}} It manages a list of [[logic_choreographed_scene]] entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.{{clr}}  | ||
==Keyvalues==  | ==Keyvalues==  | ||
Revision as of 10:19, 3 August 2023
| CSceneListManager | 
Template:Entity It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.
Keyvalues
- Scene 1 (scene0) to Scene16 (scene15) <targetname>
 - The name of a logic_choreographed_scene, or logic_scene_list_manager.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Shutdown
 - Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).