RAD: Difference between revisions

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m (Removed redirect to RAD (technical))
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! Engine !! Original official compiler(s) !! Modern third-party compilers
! Engine !! Original official compiler(s) !! Modern third-party compilers
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| {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad]<br>[https://github.com/qbism/q2tools-220 4RAD (Q2Tools-220)]<br>[http://ericwa.github.io/ericw-tools/ LIGHT (ericw-tools)]
| {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad]<br>[https://github.com/qbism/q2tools-220 RAD (Q2Tools-220, formerly 4RAD)]<br>LIGHT ([[ericw-tools]])
|-
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| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[http://ericwa.github.io/ericw-tools/ LIGHT (ericw-tools)] (experimental)
| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental)
|-
|-
| {{src|4}} || [[VRAD]] || N/A
| {{src|4}} || [[VRAD]] || N/A

Revision as of 10:13, 31 July 2023

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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from Wikipedia icon radiosity lighting; see RAD (technical) for more information.

Engine Original official compiler(s) Modern third-party compilers
Quake II Quake II QRAD2 ArghRad
RAD (Q2Tools-220, formerly 4RAD)
LIGHT (ericw-tools)
GoldSrc GoldSrc QRAD HLRAD (ZHLT, VHLT, and derivatives)
LIGHT (ericw-tools, experimental)
Source Source VRAD N/A
Source 2 Source 2 VRAD2 and VRAD3 N/A