RAD: Difference between revisions
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! Engine !! Original official compiler(s) !! Modern third-party compilers | ! Engine !! Original official compiler(s) !! Modern third-party compilers | ||
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| {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad]<br>[https://github.com/qbism/q2tools-220 | | {{quake2|4}} || [[QRAD2]] || [https://gamebanana.com/tools/6493 ArghRad]<br>[https://github.com/qbism/q2tools-220 RAD (Q2Tools-220, formerly 4RAD)]<br>LIGHT ([[ericw-tools]]) | ||
|- | |- | ||
| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br> | | {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental) | ||
|- | |- | ||
| {{src|4}} || [[VRAD]] || N/A | | {{src|4}} || [[VRAD]] || N/A |
Revision as of 10:13, 31 July 2023
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from radiosity lighting; see RAD (technical) for more information.
Engine | Original official compiler(s) | Modern third-party compilers |
---|---|---|
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QRAD2 | ArghRad RAD (Q2Tools-220, formerly 4RAD) LIGHT (ericw-tools) |
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QRAD | HLRAD (ZHLT, VHLT, and derivatives) LIGHT (ericw-tools, experimental) |
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VRAD | N/A |
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VRAD2 and VRAD3 | N/A |