Phys convert: Difference between revisions
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m (Added link to similar.) |
m ({{activator}}) |
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*{{o targetname}} | *{{o targetname}} | ||
*'''OnConvert''' | *'''OnConvert''' | ||
:Fires after the conversion has taken place. | :Fires after the conversion has taken place. {{activator|activator}} | ||
==See Also== | ==See Also== |
Revision as of 19:59, 16 April 2006
Entity Description
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.
Keyvalues
- Template:Kv targetname
- target <target_destination>
- Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
- swapmodel <string>
- Model Swap Entity
Flags
- 1: Convert Asleep
Inputs
- Template:I targetname
- ConvertTarget
- Converts this entity's target to a physically simulated object.
Outputs
- Template:O targetname
- OnConvert
- Fires after the conversion has taken place. (!activator is the activator)
See Also
- Prop_physics_override - Should be somewhat similar to this.