Template:O BasePropPhysics: Difference between revisions
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* '''OnMotionEnabled''' | * '''OnMotionEnabled''' | ||
: Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input. | : Fired when motion is enabled on this prop, either via the ''Health Level to Override Motion'' keyvalue or from the ''EnableMotion'' input. | ||
* '''OnAwakened''' | * '''OnAwakened''' | ||
: Fired when this entity becomes awake (collision/force is applied to it while it's asleep). | : Fired when this entity becomes awake (collision/force is applied to it while it's asleep). | ||
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: Fired when the player picks up the prop with the physcannon or +USE. | : Fired when the player picks up the prop with the physcannon or +USE. | ||
* '''OnPhysGunDrop''' | * '''OnPhysGunDrop''' | ||
: Fired when the player drops the prop with the physcannon or USE. | : Fired when the player drops the prop with the physcannon or +USE. | ||
* '''OnPlayerUse''' | * '''OnPlayerUse''' | ||
: Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set. | : Fired when the player tries to +USE the physbox. This output will fire only if the ''Generate output on +USE'' spawnflag is set. |
Revision as of 12:45, 11 March 2006
- OnMotionEnabled
- Fired when motion is enabled on this prop, either via the Health Level to Override Motion keyvalue or from the EnableMotion input.
- OnAwakened
- Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
- OnPhysGunPickup
- Fired when the player picks up the prop with the physcannon or +USE.
- OnPhysGunDrop
- Fired when the player drops the prop with the physcannon or +USE.
- OnPlayerUse
- Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set.