Func wall (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (Not the same as Source (func_detail is even more different than Sorse)) Tag: Removed redirect |
SirYodaJedi (talk | contribs) m (→See also) |
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== See also == | == See also == | ||
* {{ent|func_wall_toggle (GoldSrc)|alt=func_wall_toggle}} | |||
* {{ent|func_illusionary (GoldSrc)|alt=func_illusionary}} | * {{ent|func_illusionary (GoldSrc)|alt=func_illusionary}} | ||
* {{ent|func_detail (GoldSrc)|alt=func_detail}} | * {{ent|func_detail (GoldSrc)|alt=func_detail}} |
Revision as of 14:14, 24 July 2023
Template:Entity It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency.
Formerly, it was also used for visibility optimization, but this use case has been deprecated by ZHLTs func_detail.
Entity description
KeyValues
Flags
See also
External links
func_wall on the TWHL wiki