Prop detail sprite: Difference between revisions
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Tip:Only use this entity if you are desperate. It is much better to assign a material a %detailtype and let VBSP generate detail sprites itself.
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{{base point|prop_detail_sprite|internal=1}} It allows manual insertion of [[Detail props|detail sprites]] into a level. | {{base point|prop_detail_sprite|internal=1}} It allows manual insertion of [[Detail props|detail sprites]] into a level. | ||
See [[Detail props#Sprites]] for detailed information about setting up detail props through .VBSP files. | See [[Detail props#Sprites]] for detailed information about setting up detail props through .VBSP files. | ||
{{tip|Only use this entity if you are desperate. It is much better to assign a material a [[Detail props#Usage|%detailtype]] and let VBSP generate detail sprites itself.}} | {{tip|Only use this entity if you are desperate. It is much better to assign a material a [[Detail props#Usage|%detailtype]] and let VBSP generate detail sprites itself.}} | ||
{{intent}} | {{intent}} |
Revision as of 17:52, 23 July 2023
Template:Base point It allows manual insertion of detail sprites into a level.
See Detail props#Sprites for detailed information about setting up detail props through .VBSP files.

Keyvalues
This entity is not in Valve's FGDs. Its properties must be set with SmartEdit disabled.
- Origin (X Y Z) (origin) <coordinates>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (X Y Z) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
detailOrientation <int>
- See Detail props#sprites.
position_ul <Vector2D>
- The location of the sprite's upper left corner, relative to its origin.
position_lr <Vector2D>
- The location of the sprite's lower right corner, relative to its origin.
tex_ul <Vector2D>
- The X Y position of the sprite's upper left corner on the detail texture.
tex_size <Vector2D>
- The area of the detail texture that should constitute this sprite (dimensions of the sprite in texels). See Detail props#Sprites.
tex_total_size <int>
- The width (X-axis resolution) of the detail texture.
Example
Here is an example of a sprite from a custom .VBSP file.
RoseFlower
{
sprite "0 0 83 128 512"
spritesize "0.5 0.05 7 13"
spriterandomscale .3
amount 0.02
detailorientation 2
sway 0.2
upright 1
maxangle 70
}
To place this sprite manually, the entity would be set up in this way:
detailOrientation <2>
position_ul <0 13>
position_lr <7 0>
tex_ul <0 0>
tex_size <83 128>
tex_total_size <512>