Info intermission: Difference between revisions
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m (Template:in code -> Template:code class.) |
(-added class hierarchy, cleanup) |
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{{ | {{CD|CInfoIntermission|file1=intermission.cpp}} | ||
= | {{entity|type=e0|info_intermission}} | ||
It defines an intermission spot where dead [[player]]s will float until they respawn. | It defines an intermission spot where dead [[player]]s will float until they respawn. | ||
{{ | {{Note|Doesn't work in {{l4d2}}}} | ||
{{todo|list of games it works in}} | |||
== KeyValues == | == KeyValues == | ||
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} |
Revision as of 12:34, 9 July 2023
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CInfoIntermission |
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Template:Entity It defines an intermission spot where dead players will float until they respawn.
Todo: list of games it works in
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.