Prop physics multiplayer: Difference between revisions

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{{wrongtitle|title=prop_physics_multiplayer}}
{{wrongtitle|title=prop_physics_multiplayer}}


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==Entity Description==
==Entity Description==
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
==Keyvalues==
==Flags==
==Inputs==
==Outputs==


==See Also==
==See Also==

Revision as of 21:51, 30 March 2006

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Entity Description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

See Also