Env soundscape triggerable: Difference between revisions

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==Entity Description==
==Entity Description==
A point entity that works like the [[env_soundscape]] entity except that it works in conjunction with the [[trigger_soundscape]] entity to determine when a player hears it.  
[[Image:env_soundscape.png|left]]A point entity that works like the [[env_soundscape]] entity except that it works in conjunction with the [[trigger_soundscape]] entity to determine when a player hears it.  


This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as [[env_soundscape]].
{{note|This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as [[env_soundscape]].}}
{{clr}}


==Availability==
==Availability==

Revision as of 01:15, 12 April 2006

Template:Wrongtitle

Entity Description

Env soundscape.png

A point entity that works like the env_soundscape entity except that it works in conjunction with the trigger_soundscape entity to determine when a player hears it.

Note.pngNote:This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as env_soundscape.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<?> Radius - If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<?> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the hl2acripts directory.
Literal Value Description
Nothing Nothing
Automatic Automatic
Automatic_Dialog Automatic (dialog)
GenericIndoor Indoor
GenericOutdoor Outdoor
  • position0-7
<?> Sound Position 0-7 - A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

  • Enable
  • Disabled
  • ToggleEnabled

Outputs