Env soundscape: Difference between revisions

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m (→‎Keyvalues: Shortened)
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:*GenericIndoor
:*GenericIndoor
:*GenericOutdoor
:*GenericOutdoor
 
* '''position''0-7'''''
===Positions===
:<target_destination> Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
: Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
* '''position0'''
**<target_destination> Sound Position 0
* '''position1'''
**<target_destination> Sound Position 1
* '''position2'''
**<target_destination> Sound Position 2
* '''position3'''
**<target_destination> Sound Position 3
* '''position4'''
**<target_destination> Sound Position 4
* '''position5'''
**<target_destination> Sound Position 5
* '''position6'''
**<target_destination> Sound Position 6
* '''position7'''
**<target_destination> Sound Position 7


==Inputs==
==Inputs==

Revision as of 00:29, 30 March 2006

Template:Wrongtitle

Entity Description

Env soundscape.png

An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.

Keyvalues

<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<string> The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the scripts directory.
  • Nothing
  • Automatic
  • Automatic_Dialog
  • GenericIndoor
  • GenericOutdoor
  • position0-7
<target_destination> Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

  • ToggleEnabled
Toggle the soundscape enabled state.

Outputs

Fired when this soundscape becomes the active one.

See Also