Env soundscape triggerable: Difference between revisions

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m (→‎Availability: Location)
(Wrote most of the entity data.)
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==Entity Description==
==Entity Description==
An entity that works like [[env_soundscape]] except that it works in conjunction with [[trigger_soundscape]] to determine when a player hears it.  
A point entity that works like the [[env_soundscape]] entity except that it works in conjunction with the [[trigger_soundscape]] entity to determine when a player hears it.  


This entity has the same keyvalues, flags, inputs, and outputs as [[env_soundscape]].
This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as [[env_soundscape]].


==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=CEnvSoundscapeTriggerable|file=soundscape.cpp}}
{{in code|class=CEnvSoundscapeTriggerable|file=soundscape.cpp}}
==Keyvalues==
* {{kv targetname}}
* {{kv parentname}}
* {{kv enabledisable}}
* '''radius'''
: <?> Radius - If set to <code>-1</code>, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
* '''soundscape'''
: <?> Soundscape - The name of the soundscape to use. Corresponds to an entry in the ''soundscapes*.txt'' file in the ''hl2acripts'' directory.
:{|
! Literal Value || Description
|-
| Nothing || Nothing
|-
| Automatic || Automatic
|-
| Automatic_Dialog || Automatic (dialog)
|-
| GenericIndoor || Indoor
|-
| GenericOutdoor || Outdoor
|}
* '''position''0-7'''''
: <?> Sound Position ''0-7'' - A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
<!--This entity doesn't have any flags.-->
==Inputs==
* {{i targetname}}
* {{i parentname}}
* '''Disable'''
:
* '''Enable'''
:
* '''Disabled'''
:
* '''ToggleEnabled'''
:
==Outputs==
* {{o targetname}}
* '''OnPlay'''
:


[[Category:Entities]]
[[Category:Entities]]

Revision as of 01:10, 12 April 2006

Template:Wrongtitle

Entity Description

A point entity that works like the env_soundscape entity except that it works in conjunction with the trigger_soundscape entity to determine when a player hears it.

This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as env_soundscape.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<?> Radius - If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<?> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the hl2acripts directory.
Literal Value Description
Nothing Nothing
Automatic Automatic
Automatic_Dialog Automatic (dialog)
GenericIndoor Indoor
GenericOutdoor Outdoor
  • position0-7
<?> Sound Position 0-7 - A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

  • Enable
  • Disabled
  • ToggleEnabled

Outputs