Assault rallypoint: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) mNo edit summary |
(Reverted the redirect, writing a standard entity page.) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=assault_rallypoint}} | |||
==Entity Description== | |||
A point used to rally NPCs given ''Assault'' inputs to. All assaults begin at a rallypoint. NPCs rally to these points when cued for an assault, often waiting here before commencing the assault by heading to an [[assault_assaultpoint]]. | |||
==Keyvalues== | |||
* {{kv angles}} | |||
* '''priority''' | |||
: <?> Priority - How appealing the rallypoint will be. When an NPC receives the ''Assault'' input, it will select a suitable rallypoint from those available to it, prefering the one with the highest ''priority'' value. | |||
* {{kv targetname}} | |||
* {{kv parentname}} | |||
* '''assaultpoint''' | |||
: <?> Assault Point - The first [[assault_assaultpoint]] in the chain to move to as the assault begins. | |||
* '''assaultdelay''' | |||
: <?> Assault Delay - The amount of time to wait here once the assault cue has been given, before moving to the first [[assault_assaultpoint]]. | |||
* '''rallysequence''' | |||
: <?> Rally Sequence - Set a specific animation sequence for NPCs waiting to begin the assault, overriding the wait activity of the NPC. | |||
<!--This entity doesn't have any flags.--> | |||
==Inputs== | |||
* {{i targetname}} | |||
* {{i parentname}} | |||
==Outputs== | |||
* '''OnArrival''' | |||
: Fires when the NPC arrives. | |||
* {{o targetname}} | |||
==See Also== | |||
* [[Assaults]] | |||
[[Category:AI]] [[Category:Entities]] |
Revision as of 05:13, 9 April 2006
Entity Description
A point used to rally NPCs given Assault inputs to. All assaults begin at a rallypoint. NPCs rally to these points when cued for an assault, often waiting here before commencing the assault by heading to an assault_assaultpoint.
Keyvalues
- Template:Kv angles
- priority
- <?> Priority - How appealing the rallypoint will be. When an NPC receives the Assault input, it will select a suitable rallypoint from those available to it, prefering the one with the highest priority value.
- Template:Kv targetname
- Template:Kv parentname
- assaultpoint
- <?> Assault Point - The first assault_assaultpoint in the chain to move to as the assault begins.
- assaultdelay
- <?> Assault Delay - The amount of time to wait here once the assault cue has been given, before moving to the first assault_assaultpoint.
- rallysequence
- <?> Rally Sequence - Set a specific animation sequence for NPCs waiting to begin the assault, overriding the wait activity of the NPC.
Inputs
Outputs
- OnArrival
- Fires when the NPC arrives.