File:Norm2detail - blue brightness.png: Difference between revisions

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(For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in {{gimp|4}} to not over-brighten the resulting texture. I'll redo it with a proper texture from {{hl2|2}}...)
 
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For [[User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc]]. Demonstrates how to adjust the blue channel of a [[normal map]] in {{gimp|4}} to not over-brighten the resulting texture.
For [[User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc]]. Demonstrates how to adjust the blue channel of a [[normal map]] in {{gimp|4}} to not over-brighten the resulting texture.


I'll redo it with a proper texture from {{hl2|2}} down the line, but I'm saving this here for now so I don't forget how to do this step.
I'll redo it with a more permissible texture from {{hl2|2}} down the line (instead of this Battlefront 2004 texture), but I'm saving this here for now so I don't forget how to do this step.


[[Category:User miscellaneous images]]
[[Category:User miscellaneous images]]

Latest revision as of 16:28, 17 June 2023

Summary

For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in GIMP GIMP to not over-brighten the resulting texture.

I'll redo it with a more permissible texture from Half-Life 2 Half-Life 2 down the line (instead of this Battlefront 2004 texture), but I'm saving this here for now so I don't forget how to do this step.

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current16:27, 17 June 2023Thumbnail for version as of 16:27, 17 June 20231,920 × 1,080 (326 KB)SirYodaJedi (talk | contribs)For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in {{gimp|4}} to not over-brighten the resulting texture. I'll redo it with a proper texture from {{hl2|2}}...