Func clip vphysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(bot-assisted)
 
mNo edit summary
Line 19: Line 19:
*{{o targetname}}
*{{o targetname}}


[[Category:Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 23:39, 20 February 2006

Template:Wrongtitle

Entity Description

A brush entity that's considered solid to vphysics.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs