Prop vehicle apc: Difference between revisions

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m (Linked to info_apc_missile_hint.)
(Moved Usage section.)
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==Entity Description==
==Entity Description==
APC with mounted guns, can only be driven by a vehicle driver or a [[npc_apcdriver]].
APC with mounted guns, can only be driven by a vehicle driver or a [[npc_apcdriver]].
The APC should generally be given the <code>models/combine_apc.mdl</code> world model and the <code>scripts/vehicles/apc_npc.txt</code> vehicle script file. The APC is not drivable by the player, even with a different vehicle script file. To have the APC drive and/or shoot, create an [[npc_apcdriver]] and assign the APC to its "Vehicle to drive" property.


==Keyvalues==
==Keyvalues==
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* '''OnDeath'''
* '''OnDeath'''
: Fired when the APC is killed.
: Fired when the APC is killed.
==Usage==
The APC should generally be given the <code>models/combine_apc.mdl</code> world model and the <code>scripts/vehicles/apc_npc.txt</code> vehicle script file. The APC is not drivable by the player, even with a different vehicle script file. To have the APC drive and/or shoot, create an [[npc_apcdriver]] and assign the APC to its "Vehicle to drive" property.


[[Category:Entities]]
[[Category:Entities]]

Revision as of 08:35, 13 March 2006

Template:Wrongtitle

Entity Description

APC with mounted guns, can only be driven by a vehicle driver or a npc_apcdriver.

The APC should generally be given the models/combine_apc.mdl world model and the scripts/vehicles/apc_npc.txt vehicle script file. The APC is not drivable by the player, even with a different vehicle script file. To have the APC drive and/or shoot, create an npc_apcdriver and assign the APC to its "Vehicle to drive" property.

Keyvalues

<target_destination> Name of one or more info_apc_missile_hint entities to use to determine what to hit.

Inputs

A target to fire a missile at
  • Destroy
Causes the APC to blow up.

Outputs

Fired when the APC shoots a missile.
  • OnDeath
Fired when the APC is killed.