%compiletrigger: Difference between revisions

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Compiles the texture to be used for a [[Trigger]]
#REDIRECT [[%CompileTrigger]]
 
Generally "Tools/toolstrigger" could be used for any trigger. But if a mod/map has multiple types of triggers, one could make multiple tool textures to differentiate the types of triggers easier. Such as [[trigger_hurt]], [[trigger_once]], [[trigger_multiple]]...<br>
{{note|Different textures will have no functional effect, unless paired with other [[Shader Parameters]].}}
==Example==
LightmappedGeneric
{
$translucent 1
$basetexture "Tools/toolstrigger"
"srgb?$basetexture" "Tools/toolstrigger-dx10"
'''"%compiletrigger" 1'''
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}
 
[[Category:Material System]]
[[Category:List of Shader Parameters]]

Revision as of 14:03, 22 May 2023

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