Albedo: Difference between revisions

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m (Albedo and Diffuse map are often used interchangeably, even by professional texture artists)
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{{lang|Albedo}}
{{lang|Albedo}}


An '''albedo''', sometimes may wrongly refered as '''diffuse map''', is a term used to describe '''reflection coeficient''' of a [[Material|material]] surface containing view-independent '''Base Color''' information without any additional lighting or shadow information. Often stored into a [[texture|Image Texture]].<br> It's used to tell which color tint and initially add basic details for a [[Diffuse]] surface. And defines what we normally think of a texture as being before enhanced by other "treatment" textures like [[bump map]]s or [[Phong_materials|specular mask]]s.
An '''albedo''', often interchangeably referred to as '''diffuse map''', is a term used to describe '''reflection coefficient''' of a [[Material|material]] surface containing view-independent '''Base Color''' information without any additional lighting or shadow information. Often stored into a [[texture|Image Texture]].<br> It's used to tell which color tint and initially add basic details for a [[Diffuse]] surface. And defines what we normally think of a texture as being before enhanced by other "treatment" textures like [[bump map]]s or [[Phong_materials|specular mask]]s.
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: {{ModernNote|Albedos may are referenced in [[material]]s with the <code>[[$basetexture]]</code> command.<br>However, [[$basetexture]] is not limited for Albedos.}}
: {{ModernNote|Albedos may are referenced in [[material]]s with the <code>[[$basetexture]]</code> command.<br>However, [[$basetexture]] is not limited for Albedos.}}

Revision as of 18:14, 19 May 2023

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An albedo, often interchangeably referred to as diffuse map, is a term used to describe reflection coefficient of a material surface containing view-independent Base Color information without any additional lighting or shadow information. Often stored into a Image Texture.
It's used to tell which color tint and initially add basic details for a Diffuse surface. And defines what we normally think of a texture as being before enhanced by other "treatment" textures like bump maps or specular masks.

Template:ModernNote
Template:ModernNote


Engine

Engine-wise, Albedo is usually used to archive a brighter or toon-like surfaces, such what we see in Dota 2 Dota 2 and Team Fortress 2 Team Fortress 2 characters. Often confused and interchange term for Lambert Diffuse texture, often combined with other informations such radiosity maps, luminance maps, shadow maps, diffuse maps and occlusion maps as cheap shading aproximation. Template:ModernTodo