Entity: Difference between revisions
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==See Also== | ==See Also== | ||
*[[Entity Creation]] | |||
[[List of entities]] | *[[List of entities]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 01:07, 30 March 2006
A object defined within the Source Engine as having characteristics which differentiate it from the world.
There are three main types of entities:
- Brush entities are built from brushes and include things such as triggers, doors, and rain.
- Model entities are what most people think of as entities, and include static, dynamic, and physics-based props.
- Logic entities are invisible entities that affect the game, including AI managers, lights, and choreography.
See List of entities for detailed descriptions on specific entities.