Ai goal fightfromcover: Difference between revisions
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(Confirmed to be in Portal 2 and Alien Swarm through 'dumpentityfactories' console command, this entity is only documented in Portal 2's halflife2.fgd.) |
(Entity template update) |
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{{stub}} | {{stub}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{ | {{entity|ai_goal_fightfromcover|type=e0|game=Portal 2|game1=Alien Swarm}} | ||
== Entity description == | == Entity description == |
Revision as of 03:45, 6 May 2023
Entity description

Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Actor(s) to affect ([todo internal name (i)]) <targetname>
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker ([todo internal name (i)]) <targetname>
- Specify the entity that indicates the direction of battle
- Generic Hint Type ([todo internal name (i)]) <string>
- Behavior looks for 'generic' hints, and requires a text tag to search for
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Activates the goal entity.
- Deactivate
- Deactivates the goal entity.
- SetDirectionalMarker <string >
- Specify the entity that indicates the direction of battle