Ai goal fightfromcover: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Confirmed to be in Portal 2 and Alien Swarm through 'dumpentityfactories' console command, this entity is only documented in Portal 2's halflife2.fgd.)
(Entity template update)
Line 1: Line 1:
{{stub}}
{{stub}}
{{ent not in fgd}}
{{ent not in fgd}}
{{base point multi|ai_goal_fightfromcover|game1=Portal 2|game2=Alien Swarm}}
{{entity|ai_goal_fightfromcover|type=e0|game=Portal 2|game1=Alien Swarm}}


== Entity description ==
== Entity description ==

Revision as of 03:45, 6 May 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Entity

Entity description

Ai goal follow.png

Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.

Keyvalues

Actor(s) to affect ([todo internal name (i)]) <targetname>
Target Entity ([todo internal name (i)]) <targetname>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
Directional Marker ([todo internal name (i)]) <targetname>
Specify the entity that indicates the direction of battle
Generic Hint Type ([todo internal name (i)]) <string>
Behavior looks for 'generic' hints, and requires a text tag to search for
Zone Width ([todo internal name (i)]) <float>
Width of the hint search area
Zone Length ([todo internal name (i)]) <float>
Length of the hint search area
Zone Height ([todo internal name (i)]) <float>
Offset in the direction of the hint search area
Zone Bias ([todo internal name (i)]) <float>
Offset in the direction of the hint search area
Start Active ([todo internal name (i)]) <boolean>
Self-explanatory.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Activates the goal entity.
Deactivate
Deactivates the goal entity.
SetDirectionalMarker <stringRedirectInput/string>
Specify the entity that indicates the direction of battle


Outputs