Trigger tractorbeam: Difference between revisions

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{{P2 topicon}} {{P2CE topicon}}
{{Language subpage|title=trigger_tractorbeam}}
{{Language subpage|title=trigger_tractorbeam}}
{{Ent not in fgd|because=It crashes the game when other necessary entities are not present}}
 
{{Stub}}
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}}


{{Entity|trigger_tractorbeam|type=e2|game=Portal 2|game1=Portal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{Entity|trigger_tractorbeam|type=e2|game=Portal 2|game1=Portal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}

Revision as of 03:37, 6 May 2023

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Entity It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Template:ModernWarning