Grinders: Difference between revisions

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{{delete|Article was included with [[TF2/Grinders]]}}
#REDIRECT [[Team Fortress 2/Grinders]]
Grinders are an environmental hazard seen most prominently in the MvM map Mannhattan. They resemble a wood shredder, and they are a direct danger to not only humans, but robots as well. Be careful where and how you implement this element, as it may allow for tele-trapping and team killing.
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This article will cover creating the Grinder outside of an MvM map, which means robots will not be affected by it.
 
=== Basic Setup ===
 
Create 4 brushes, essentially forming a 288x192 hole. Next, create two <code>[[prop_dynamic]]</code> entities and place them next to eachother. Set the World Model property to <code>props_urban/urban_shredder</code>, match your two models on the grid to make sure they don't clip. Now, flip one model horizontally by selecting it in the 3D view, then pressing right mouse button on it now in the 2D view, hover over the Flip Objects dropdown menu and hit Flip Horizontally. Position the blades as shown in picture.

Latest revision as of 10:00, 30 April 2023

This redirect is marked as something valuable, due to any number of reasons, such as:
Creating shortcuts that are easier to type or remember, redirecting users who make common typos when using the search box, entities with different name that works identically such as keyframe_rope/move_rope, avoiding browsers such as Firefox which may load pages that end with / instead of the actual page (Half-Life 2/ instead of Half-Life 2), and/or something else. Please don't delete this redirect if it's still useful.