Albedo: Difference between revisions
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{{lang|Albedo}} | {{lang|Albedo}} | ||
An '''albedo''' | An '''albedo''', sometimes may wrongly refered as '''diffuse map''', is a term used to describe '''reflection coeficient''' of a [[Material|material]] surface containing view-independent '''Base Color''' information without any additional lighting or shadow information. Often stored into a [[texture|Image Texture]].<br> It's used to tell which color tint and initially add basic details for a [[Diffuse]] surface. And defines what we normally think of a texture as being before enhanced by other "treatment" textures like [[bump map]]s or [[Phong_materials|specular mask]]s. | ||
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: {{ModernNote|Albedos may are referenced in [[material]]s with the <code>[[$basetexture]]</code> command.<br>However, [[$basetexture]] is not limited for Albedos.}} | |||
: {{ModernNote|When a Albedo is composed with additional information such [[Ambient_Occlusion|Ambient Occlusion]] or surface highlights, it what nowdays called [[Diffuse]] on a Diffuse/[[Specular]] workflow.}} | |||
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=== Engine === | |||
Engine-wise, '''Albedo''' is usually used to archive a brighter or toon-like surfaces, such what we see in {{dota2|4}} and {{tf2|4}} characters. Often confused and interchange term for [[Diffuse|Lambert Diffuse]] texture, often combined with other informations such radiosity maps, luminance maps, shadow maps, diffuse maps and occlusion maps as [[cheap]] shading aproximation. | |||
{{ModernTodo|Add image examples for individual map and the composed result in image}} | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 21:17, 1 April 2023
An albedo, sometimes may wrongly refered as diffuse map, is a term used to describe reflection coeficient of a material surface containing view-independent Base Color information without any additional lighting or shadow information. Often stored into a Image Texture.
It's used to tell which color tint and initially add basic details for a Diffuse surface. And defines what we normally think of a texture as being before enhanced by other "treatment" textures like bump maps or specular masks.
Engine
Engine-wise, Albedo is usually used to archive a brighter or toon-like surfaces, such what we see in Dota 2 and
Team Fortress 2 characters. Often confused and interchange term for Lambert Diffuse texture, often combined with other informations such radiosity maps, luminance maps, shadow maps, diffuse maps and occlusion maps as cheap shading aproximation.
Template:ModernTodo