Ent create: Difference between revisions
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Tip:To find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the
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{{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}} | {{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}} | ||
=== Examples === | === Examples === | ||
* {{Code|ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3}} | * {{Code|style=4|ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3}} | ||
*: A handy way to make the player faster ingame, without needing to recompile the map or using {{Command|host_timescale}}. | *: A handy way to make the player faster ingame, without needing to recompile the map or using {{Command|host_timescale}}. | ||
* {{Code|ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode}} | * {{Code|style=4|ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode}} | ||
*: Spawns an explosion where the player looks and instantly triggers it too. | *: Spawns an explosion where the player looks and instantly triggers it too. | ||
* {{Code|ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2}} | * {{Code|style=4|ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2}} | ||
*: Example of creating a prop. Alternatively, {{Command|prop_dynamic_create}} can be used. | *: Example of creating a prop. Alternatively, {{Command|prop_dynamic_create}} can be used. | ||
* {{Code|ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip}} | * {{Code|style=4|ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip}} | ||
*: A handy way to clear weapons ingame. | *: A handy way to clear weapons ingame. | ||
Revision as of 10:01, 30 March 2023
ent_create is a console command that creates an entity of the given type where the player is looking.
Usage
Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3- A handy way to make the player faster ingame, without needing to recompile the map or using
host_timescale.
- A handy way to make the player faster ingame, without needing to recompile the map or using
ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode- Spawns an explosion where the player looks and instantly triggers it too.
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2- Example of creating a prop. Alternatively,
prop_dynamic_createcan be used.
- Example of creating a prop. Alternatively,
ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip- A handy way to clear weapons ingame.
Flags
You can also pass flags to created entities like this:
Syntax: ent_create <entity name> spawnflags <combo>
ent_create point_viewcontrol spawnflags 264 angles "0 0 90"- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see
getpos.
- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see
spawnflags value.See Also
prop_dynamic_create, a command to spawn a model ingame.give, a command likeent_fire, but things spawn beneath the player's feet.