Ent create: Difference between revisions

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{{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}}
{{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}}
=== Examples ===
=== Examples ===
* {{Code|ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3}}
* {{Code|style=4|ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3}}
*: A handy way to make the player faster ingame, without needing to recompile the map or using {{Command|host_timescale}}.
*: A handy way to make the player faster ingame, without needing to recompile the map or using {{Command|host_timescale}}.
* {{Code|ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode}}
* {{Code|style=4|ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode}}
*: Spawns an explosion where the player looks and instantly triggers it too.
*: Spawns an explosion where the player looks and instantly triggers it too.
* {{Code|ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2}}
* {{Code|style=4|ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2}}
*: Example of creating a prop. Alternatively, {{Command|prop_dynamic_create}} can be used.
*: Example of creating a prop. Alternatively, {{Command|prop_dynamic_create}} can be used.
* {{Code|ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip}}
* {{Code|style=4|ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip}}
*: A handy way to clear weapons ingame.
*: A handy way to clear weapons ingame.



Revision as of 11:01, 30 March 2023

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ent_create is a console command that creates an entity of the given type where the player is looking.

Usage

Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>

Examples

  • ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
    A handy way to make the player faster ingame, without needing to recompile the map or using host_timescale.
  • ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
    Spawns an explosion where the player looks and instantly triggers it too.
  • ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
    Example of creating a prop. Alternatively, prop_dynamic_create can be used.
  • ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
    A handy way to clear weapons ingame.

Flags

You can also pass flags to created entities like this: Syntax: ent_create <entity name> spawnflags <combo>

  • ent_create point_viewcontrol spawnflags 264 angles "0 0 90"
    creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see getpos.
Tip.pngTip:To find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the spawnflags value.

See Also