Prop dynamic create: Difference between revisions

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(Created page with "{{DISPLAYTITLE:prop_dynamic_create}} <code>prop_dynamic_create</code> is a console command cheat used to spawn a {{ent|prop_dynamic}} in-game. ==Usage== Its parameter is used...")
 
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{{DISPLAYTITLE:prop_dynamic_create}}
<noinclude>{{Language subpage}}</noinclude>
<code>prop_dynamic_create</code> is a console command cheat used to spawn a {{ent|prop_dynamic}} in-game.
{{Command|prop_dynamic_create}} is a console command cheat used to spawn a {{Ent|prop_dynamic}} in-game.


==Usage==
== Usage ==
Its parameter is used in the form:
Its parameter is used in the form:
<pre>prop_dynamic_create <.mdl name></pre>
<pre>prop_dynamic_create <.mdl name></pre>
===Example===
 
=== Example ===
* prop_dynamic_create props_gameplay/resupply_locker.mdl
* prop_dynamic_create props_gameplay/resupply_locker.mdl
*: in {{tf2}}, will spawn a resupply locker where the player is aiming.
*: in {{tf2}}, will spawn a resupply locker where the player is aiming.
{{note|this resupply locker will not animate itself ; all {{ent|prop_dynamic}}s require external intervention to be activated.}}
 
==See also==
{{Note|this resupply locker will not animate itself ; all {{Ent|prop_dynamic}}s require external intervention to be activated.}}
*{{ent|prop_physics_create}}
 
*{{ent|ent_create}}, a console command that creates an entity of the given type where the player is looking.
== See also ==
*{{ent|Console Command List}} list of console commands.
* {{Command|prop_physics_create}}
[[Category: Console Commands]]
* {{Command|ent_create}}, a console command that creates an entity of the given type where the player is looking.
* [[Console Command List]] list of console commands.

Revision as of 10:34, 30 March 2023

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prop_dynamic_create is a console command cheat used to spawn a prop_dynamic in-game.

Usage

Its parameter is used in the form:

prop_dynamic_create <.mdl name>

Example

  • prop_dynamic_create props_gameplay/resupply_locker.mdl
    in Team Fortress 2, will spawn a resupply locker where the player is aiming.
Note.pngNote:this resupply locker will not animate itself ; all prop_dynamics require external intervention to be activated.

See also