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Tip:To find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the
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{{ | {{Ent|ent_create}} is a console command that creates an entity of the given type where the player is looking. | ||
==Usage== | |||
== Usage == | |||
{{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}} | {{Syntax|ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>}} | ||
=== Examples === | === Examples === | ||
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*: Spawns an explosion where the player looks and instantly triggers it too. | *: Spawns an explosion where the player looks and instantly triggers it too. | ||
* <code>ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2</code> | * <code>ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2</code> | ||
*: Example of creating a prop. Alternatively, {{ | *: Example of creating a prop. Alternatively, {{Command|prop_dynamic_create}} can be used. | ||
* <code>ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip</code> | * <code>ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip</code> | ||
*: A handy way to clear weapons ingame. | *: A handy way to clear weapons ingame. | ||
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{{tip|To find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the <code>spawnflags</code> value.}} | {{tip|To find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the <code>spawnflags</code> value.}} | ||
==See Also== | == See Also == | ||
*{{Command|prop_dynamic_create}}, a command to spawn a model ingame. | *{{Command|prop_dynamic_create}}, a command to spawn a model ingame. | ||
*{{Command|give}}, a command like {{Command|ent_fire}}, but things spawn beneath the player's feet. | *{{Command|give}}, a command like {{Command|ent_fire}}, but things spawn beneath the player's feet. | ||
Revision as of 10:31, 30 March 2023


ent_create is a console command that creates an entity of the given type where the player is looking.
Usage
Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
- A handy way to make the player faster ingame, without needing to recompile the map or using host_timescale.
ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
- Spawns an explosion where the player looks and instantly triggers it too.
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
- Example of creating a prop. Alternatively, prop_dynamic_create can be used.
ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
- A handy way to clear weapons ingame.
Flags
You can also pass flags to created entities like this: Syntax: ent_create <entity name> spawnflags <combo>
- ent_create point_viewcontrol spawnflags 264 angles "0 0 90"
- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see getpos.

spawnflags
value.See Also
- prop_dynamic_create, a command to spawn a model ingame.
- give, a command like ent_fire, but things spawn beneath the player's feet.