Env player blocker: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy)
(swapped entity template and reworded beginning)
Line 1: Line 1:
{{CD|CEnv_Blocker}}
{{CD|CEnv_Blocker}}
{{l4d series point|env_player_blocker}} It blocks any PC/NPC from entering of the specified type.<br>
{{entity|type=e0|env_player_blocker|game=Left 4 Dead series}} It blocks any PC/NPC from entering of the specified type, very simmilar to Clip brushes, but in point entity form.<br>
Examples of its use can be found in L4D1 Authoring Tools SDK content, such as the l4d_airport03_garage.vmf crescendo event.<br>
Examples of its use can be found in L4D1 Authoring Tools SDK content, such as the l4d_airport03_garage.vmf crescendo event.<br>
It has also been used a lot in L4D2's _Commentary files in the maps folder. Those have been used to block areas where survivors could remain unharmed by infected. Or in the case of C4M2_Sugarmill_a, where Survivors are blocked from jumping onto a set of pipes to gain higher ground prematurely.<br>
It has been added to maps using [[Commentary_System]] files a lot. Simply because they work like clip brushes, but they are point entities which can easily be added to fix "God Spots" or unintentional access to places without compiling the map again.
 
This entity is a very useful option for clips that must be toggled on and off during gameplay.


== Keyvalues ==
== Keyvalues ==

Revision as of 11:39, 28 March 2023

C++ Class hierarchy
CEnv_Blocker
CBaseEntity

Template:Entity It blocks any PC/NPC from entering of the specified type, very simmilar to Clip brushes, but in point entity form.
Examples of its use can be found in L4D1 Authoring Tools SDK content, such as the l4d_airport03_garage.vmf crescendo event.
It has been added to maps using Commentary_System files a lot. Simply because they work like clip brushes, but they are point entities which can easily be added to fix "God Spots" or unintentional access to places without compiling the map again.

Keyvalues

Mins (boxmins) <vector>
Maxs (boxmaxs) <vector>

An outlined box is displayed in Hammer when Mins/Maxs are specified.

Initial State (initialstate) <choices>
Initial state of the blocker
  • 0 : Disabled
  • 1 : Enabled
Blocks (BlockType) <choices>
What should be blocked
  • 0 : Everyone
  • 1 : Survivors
  • 2 : Player Infected
  • 3 : All Special Infected (Player and AI)
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Enables the Blocker
Disable
Disables the Blocker