Item nugget: Difference between revisions
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(Created page with "{{entity|type=e0|series=Portal|item_nugget}} It is an "Aperture Incentivizing Nugget", seemingly intended as a collectible item for a scrapped multiplayer mode. Touching the n...") |
(oops, this is portal 2 only) |
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{{entity|type=e0| | {{entity|type=e0|game=Portal 2|item_nugget}} It is an "Aperture Incentivizing Nugget", seemingly intended as a collectible item for a scrapped multiplayer mode. Touching the nugget will pick it up, adding to the player's "score", which can be seen only in multiplayer by binding a key to <code>+score</code> and using it to open the scoreboard. Once picked up, the nugget will respawn after a configurable amount of time. | ||
The model used by the entity is a modified version of the [[Team Fortress 2]] neutral [[team_control_point|capture point]] hologram, with the beam removed and various colored skins added with the Aperture logo and the point value in the center. In-game, the model is also scaled down by about 50% compared to what is shown in Hammer. | The model used by the entity is a modified version of the [[Team Fortress 2]] neutral [[team_control_point|capture point]] hologram, with the beam removed and various colored skins added with the Aperture logo and the point value in the center. In-game, the model is also scaled down by about 50% compared to what is shown in Hammer. |
Revision as of 23:41, 18 March 2023
Template:Entity It is an "Aperture Incentivizing Nugget", seemingly intended as a collectible item for a scrapped multiplayer mode. Touching the nugget will pick it up, adding to the player's "score", which can be seen only in multiplayer by binding a key to +score
and using it to open the scoreboard. Once picked up, the nugget will respawn after a configurable amount of time.
The model used by the entity is a modified version of the Team Fortress 2 neutral capture point hologram, with the beam removed and various colored skins added with the Aperture logo and the point value in the center. In-game, the model is also scaled down by about 50% compared to what is shown in Hammer.
Keyvalues
- Group Name (groupname) <string>
- "Giving nuggets a group name hints the game that they are intended to be a group." Unknown use.
- Respawn Time (RespawnTime) <float>
- Number of seconds between when the nugget is collected and when it respawns
- Point Value (PointValue) <integer>
- Amount of points the nugget gives when collected. Accepts any value, but only the following will produce proper skins:
- 1
- 5
- 10
- 25

Inputs

Outputs
