Template:MatParamDef: Difference between revisions

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<div style="display:flex; flex-wrap:wrap; {{#if:{{{3|}}}|background:linear-gradient(90deg, #2a2a2a 60%, #262626); border-bottom:1px dotted rgba(255,255,255,.2);|}} position:sticky; z-index:10; padding:{{#if:{{{3|}}}|2px 0 4px 0|2px 0}}; top:0;"><!--
<div style="display:flex; flex-wrap:wrap; {{#if:{{{3|}}}|background:linear-gradient(90deg, #2a2a2a 60%, #262626); border-bottom:1px dotted rgba(255,255,255,.2);|}} position:sticky; z-index:10; padding:{{#if:{{{3|}}}|2px 0 4px 0|2px 0}}; top:0;"><!--
--><div style="display:flex; gap:6px;"><!--
--><div><!--
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--><span style="color:#{{#if:{{{deprecated|}}}|DD6A6A|86CF5B}}">{{{1|}}}</span><!--
--><span style="color:#{{#if:{{{deprecated|}}}|DD6A6A|86CF5B}}">{{{1|}}}</span><!--
-->{{#if:{{{to|}}}|&nbsp;to <span style="color:#{{#if:{{{deprecated|}}}|DD6A6A|86CF5B}}">{{{to|}}}</span>|}}<!--
-->{{#if:{{{to|}}}|&nbsp;to <span style="color:#{{#if:{{{deprecated|}}}|DD6A6A|86CF5B}}">{{{to|}}}</span>|}}<!--
-->{{#if:{{{and|}}}|&nbsp;and <span style="color:#{{#if:{{{deprecated|}}}|DD6A6A|86CF5B}}">{{{and|}}}</span>|}}<!--
-->{{#if:{{{and|}}}|&nbsp;and <span style="color:#{{#if:{{{deprecated|}}}|DD6A6A|86CF5B}}">{{{and|}}}</span>|}}<!--
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--><div>{{VT|{{{2|}}}}}</div><!--
-->{{VT|{{{2|}}}}}<!--
-->{{#if:{{{deprecated|}}} | {{obs}}&nbsp; }}<!--
-->{{#if:{{{deprecated|}}} | {{obs}}&nbsp; }}<!--
-->{{#if:{{{dx8|}}} | {{Dx8}}&nbsp; }}<!--
-->{{#if:{{{dx8|}}} | {{Dx8}}&nbsp; }}<!--

Revision as of 07:12, 18 March 2023

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This template is used to generate material shader parameter definitions on material shader pages.

Usage

{{MatParamDef|<name>|<variable type>|<description>}}

Examples and Parameters

Warning.pngWarning:The code in the example will not work correctly due to the use of <kbd> in the template. Please refer to the $bumpmap page code to see the current code.
Parameter Description Example Preview
{{{text}}}
or
{{{3}}}
Description of the parameter.

If specified, then you will not encounter the problem of a broken description if there are equal signs in it.

You can also use {{=}}, but this may overload the page.

If not specified, it is replaced with TODO.

{{MatParamDef
| $stupidequalsign | bool | text = Wow, I've been fixed! Look at this {{Emoji|point_right}} 2 + 2 = 5
}}
$stupidequalsign<boolean>
{{{described}}} Replaces the text with a link to the specified material parameter.
{{MatParamDef
| $describedcutie | texture | described = true
}}
$describedcutie<texture>
{{{deprecated}}} This material parameter is deprecated and should no longer be used.
{{MatParamDef
| I'm deprecated | bool | deprecated = 1
| Really, don't use me anymore!
}}
I'm deprecated<boolean>Obsolete 
Really, don't use me anymore!
{{{since}}} This material parameter is available since this game. Uses the template {{Since}}.
{{MatParamDef
| $likealienswarm | bool | since = {{as}}
| I'm available in Portal 2, too!
}}
$likealienswarm<boolean>(in all games since Alien Swarm) 
I'm available in Portal 2, too!
{{{also}}} This material parameter is also available in this game. Uses the template {{Also}}.
{{MatParamDef
| $likealienswarm | bool | since = {{as}} | also = {{GMOD}}
| I'm also available in Garry's Mod!
}}
$likealienswarm<boolean>(in all games since Alien Swarm) (also in Garry's Mod) 
I'm also available in Garry's Mod!
{{{only}}} This material parameter is available only in this/these game(s). Uses the template {{Only}}.
{{MatParamDef
| $lovealienswarm | integer | only = {{as}}
| I'm only available in Alien Swarm!
}}
$lovealienswarm<integer>(only in Alien Swarm) 
I'm only available in Alien Swarm!
{{{removed}}} This material parameter was removed in this game. Uses the template {{Removed}}.
{{MatParamDef
| $dxparameter | int | removed = {{l4d}}
| I was removed in Left 4 Dead!
}}
$dxparameter<integer>(removed since Left 4 Dead) 
I was removed in Left 4 Dead!
{{{dx9}}} This material parameter requires DX9 or higher to function.
{{MatParamDef
| $dx9parameter | bool | dx9 = 1
| I require DX9 to work!
}}
$dx9parameter<boolean>(DX9 SM2) 
I require DX9 to work!
{{{dx8}}} This material parameter is for DX8, and should not be used for DX9.
{{MatParamDef
| $dx8parameter | bool | dx8 = 1
| I'm a material parameter for DX8!
}}
$dx8parameter<boolean>(DX8) 
I'm a material parameter for DX8!
{{{to}}} Use this to define a set of material parameters with very similar names.
{{MatParamDef
| $basetexture1 | to = $basetexture4 | texture
| There are many of us...
}}
$basetexture1 to $basetexture4<texture>
There are many of us...
{{{and}}} Use this to define two material parameters with very similar names.
{{MatParamDef
| $bumpmap | and = $bumpmap2 | texture
| This shader supports two bump maps.
}}
$bumpmap and $bumpmap2<texture>
This shader supports two bump maps.
{{{shaders}}} Lists the shaders for a specific material parameter. Uses the template {{Shaders}}.
{{MatParamDef
| $shaderspecificparameter | float | shaders = VertexLitGeneric, UnlitGeneric
| I only work with specific shaders!
}}
$shaderspecificparameter<float>
Shader: VertexLitGeneric, UnlitGeneric
I only work with specific shaders!
{{{value}}} Default value of the parameter.
{{MatParamDef
| $defaultvalue | integer | value = 1
| Why do I have such a small value? :(
}}
$defaultvalue<integer>
Default Value: 1
Why do I have such a small value? :(

See also