S&box: Difference between revisions
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{{ | {{Lang}} [[Category:Source 2 mods]] | ||
{{ | {{Stub}} | ||
{{ | {{Hierarchy|gmod}} | ||
{{Software page | |||
| name = S&box | |||
{{ | | appid = 590830 | ||
| | | docs = false | ||
| | | workshop = false | ||
| | | wiki = https://wiki.facepunch.com/sbox | ||
| | | background = [[File:S&box - Screenshot 1.jpg]] | ||
| | | release = Soon | ||
}} | | genre = Sandbox | ||
| engine = 2 | |||
{{ | | developer = [https://facepunch.com Facepunch Studios] | ||
| publisher = [https://facepunch.com Facepunch Studios] | |||
| shortdesc = {{s&box|1}} is a platform and game development toolkit developed by [https://facepunch.com/ Facepunch] studio powered by {{source2|1}}. | |||
| desc = {{S&box|4}} is a platform and game development toolkit developed by [https://facepunch.com/ Facepunch] studio powered by {{source2|3}}. Initially, the development was based on Unreal Engine 4, but as soon as {{hla|3}} came out, Facepunch immediately requested the engine branch of the newly-published game. A few weeks later Valve gave Facepunch access to the terabyte large repository, after which, in 2020, S&box's transition to {{source2|3}} was announced. This is the first (and currently only) time that Source 2 has been licensed to third-party developers. | |||
{{ModernNote|S&box is not just a modding game! It is a complete package including a modified and fully featured {{source2|3}} engine toolkit with C# bindings, and a distribution platform named [https://asset.party/ Asset.Party].}} | {{ModernNote|S&box is not just a modding game! It is a complete package including a modified and fully featured {{source2|3}} engine toolkit with C# bindings, and a distribution platform named [https://asset.party/ Asset.Party].}} | ||
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<h5 style="color: rgba(255,255,255,.9); font-weight: 400;">Characteristics</h5> | <h5 style="color: rgba(255,255,255,.9); font-weight: 400;">Characteristics</h5> | ||
{| | {{Table | ||
| | | {{Table|tr | ||
| ''' | | {{Table|td|align=center|font-size=14px|bgcolor=#303030|width=15%| '''Available territory''' }} | ||
| Unlimited for models, but 32768 units (624.23 m / 2048 ft) for meshes | {{Table|td| Unlimited for models, but 32768 units (624.23 m / 2048 ft) for meshes}} | ||
|- | }} | ||
| ''' | {{Table|tr | ||
| Unlimited. The player currently sees approximately 78740 units (2 km / 6561,68 ft) in front of him by default, but values can be increased using C# | | {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''Visibility''' }} | ||
{{Table|td| Unlimited. The player currently sees approximately 78740 units (2 km / 6561,68 ft) in front of him by default, but values can be increased using C# }} | |||
}} | |||
}} | |||
{{ModernWarning|Lighting baking beyond 32768 units is temporarily unavailable.}} | {{ModernWarning|Lighting baking beyond 32768 units is temporarily unavailable.}} | ||
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== Sounds == | == Sounds == | ||
[[File:S&box - Audio Node Graph Editor - 6 may 2022.png|230px|Future Node Graph Editor|thumbnail]] | [[File:S&box - Audio Node Graph Editor - 6 may 2022.png|230px|Future Node Graph Editor|thumbnail]] | ||
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There are many similarities between the use of C# in S&box and the use of the more primitive [https://www.lua.org/manual/5.1/ Lua] language in {{Game name|GMOD|name=Garry's Mod}}. Many concepts of Gmod's Lua environment have been carried over, including limited access the language's features and "hot reloading" of edited code. | There are many similarities between the use of C# in S&box and the use of the more primitive [https://www.lua.org/manual/5.1/ Lua] language in {{Game name|GMOD|name=Garry's Mod}}. Many concepts of Gmod's Lua environment have been carried over, including limited access the language's features and "hot reloading" of edited code. | ||
== External Links == | == External Links == | ||
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* [https://forum.facepunch.com/ Forum] | * [https://forum.facepunch.com/ Forum] | ||
* [http://discord.gg/sbox Discord] | * [http://discord.gg/sbox Discord] | ||
}} |