Db prop sphere: Difference between revisions

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{{DISPLAYTITLE:db_prop_sphere}}
{{DISPLAYTITLE:db_prop_sphere}}
{{Entity|dp_prop_sphere|type=e0}} It is identical to {{ent|prop_physics}}, however it has a preprogrammed spherical collision box.
== Entity Description ==
== Entity Description ==
This entity is a duplicate and functions the same as a [[prop_physics]]. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then a regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly.
This entity is a duplicate and functions the same as a [[prop_physics]]. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then a regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly.

Revision as of 19:47, 23 February 2023

Template:Entity It is identical to prop_physics, however it has a preprogrammed spherical collision box.

Entity Description

This entity is a duplicate and functions the same as a prop_physics. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then a regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly.

  • This entity uses all the same functions as prop_physics. See that entity for a list of it's properties you can use.

You don't need to edit any properties in this entity. Just place it and use it like you would with a prop_physics, only difference it'll use the perfectly round sphere as a collision.

See also