Lua run: Difference between revisions

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(update template, update name to conform with other entity names)
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{{lang|{{Code|selected=1|lua_run}}}}
{{lang|lua_run}}
{{entity|lua_run|type=e0|game=Garry's Mod|sprite=1}}
{{entity|lua_run|type=e0|game=Garry's Mod|sprite=1}}
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.

Revision as of 11:25, 14 February 2023

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Template:Entity It runs raw Lua code given to it in its keyvalues.

Keyvalues

Code (Code) <string>
Lua code to run when triggered.

Template:ModernBugfix

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: Run code on spawn

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <stringRedirectInput/string>
Run code that was passed as a variable.

Outputs