Binary space partitioning: Difference between revisions

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== Links ==
== Links ==


* [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats]
* [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats.]
* [http://www.geocities.com/cofrdrbob/bspformat.html The Source engine BSP format]
* [http://www.geocities.com/cofrdrbob/bspformat.html The Source engine BSP format.]
* [http://www.planetquake.com/qxx/bsp/ The bsp format explained in a for normal people understandable way]
* [http://www.planetquake.com/qxx/bsp/ The bsp format explained in a for normal people understandable way.]
* [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison)
* [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison).
* [[Wikipedia:Binary space partitioning|Information at Wikipedia about Binary space partitioning]]
* [[Wikipedia:Binary space partitioning|Information at Wikipedia about Binary space partitioning.]]


== See also ==
== See also ==
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* [[BSP Initialization]]
* [[BSP Initialization]]
* [[Vbsp|VBSP]]
* [[Vbsp|VBSP]]
* [[Binary space partitioning]]
 
[[category:Glossary]]
[[category:Glossary]]

Revision as of 05:06, 8 March 2006

BSP stands for Binary Space Partition. *.bsp is the file extension for maps/levels used by BSP based game engines. For more information how BSP works see Binary space partitioning.

Links

See also