Func bulletshield: Difference between revisions
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Deprecated (talk | contribs) m (Changed obsolete template) |
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{{lang| | {{lang|title=func_bulletshield}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ | {{entity|func_bulletshield|type=e2|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled. | ||
{{code class|CFuncBulletShield|func_bulletshield.cpp}} | {{code class|CFuncBulletShield|func_bulletshield.cpp}} |
Revision as of 09:04, 24 January 2023



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Entity This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the tools/toolsblockbullets
texture instead. To use it, the entity code must be re-enabled.