Func bulletshield: Difference between revisions
		
		
		
		
		
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| Deprecated (talk | contribs) m (Changed obsolete template) | mNo edit summary | ||
| Line 1: | Line 1: | ||
| {{lang| | {{lang|title=func_bulletshield}} | ||
| {{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
| {{ | {{entity|func_bulletshield|type=e2|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled. | ||
| {{code class|CFuncBulletShield|func_bulletshield.cpp}} | {{code class|CFuncBulletShield|func_bulletshield.cpp}} | ||
Revision as of 09:04, 24 January 2023

 

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Entity This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the tools/toolsblockbullets texture instead. To use it, the entity code must be re-enabled.
























