Trigger soundscape: Difference between revisions
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{{lang|title=trigger_soundscape}} | |||
{{CD|CTriggerSoundscape|file1=soundscape.cpp}} | {{CD|CTriggerSoundscape|file1=soundscape.cpp}} | ||
{{entity|trigger_soundscape|type=e2}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | {{entity|trigger_soundscape|type=e2}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. |
Revision as of 08:34, 24 January 2023


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CTriggerSoundscape |
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Template:Entity It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.
Keyvalues
- Soundscape (soundscape) <targetname>
- The env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.