Item healthcharger: Difference between revisions

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(Height placement.)
m (→‎Outputs: Added link to similar.)
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* '''OutRemainingCharge <float>'''
* '''OutRemainingCharge <float>'''
* '''OnPlayerUse'''
* '''OnPlayerUse'''
==See Also==
*[[func_healthcharger]]
[[Category:Entities]] [[Category:Items]]
[[Category:Entities]] [[Category:Items]]

Revision as of 00:09, 21 February 2006

Template:Wrongtitle

Entity Description

Health Charger

Gradually replenishes player health on use, until empty.

A healthcharger will be able to replenish a total of 50 Health points, regardless of the difficulty setting.

Judging by placements in Half-Life 2, rechargers are best placed with a height of 44-48 units between the floor and the center of the recharger entity.

Keyvalues

<float> Minimum light level

Inputs

Outputs

See Also