Item healthcharger: Difference between revisions
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(Height placement.) |
m (→Outputs: Added link to similar.) |
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* '''OutRemainingCharge <float>''' | * '''OutRemainingCharge <float>''' | ||
* '''OnPlayerUse''' | * '''OnPlayerUse''' | ||
==See Also== | |||
*[[func_healthcharger]] | |||
[[Category:Entities]] [[Category:Items]] | [[Category:Entities]] [[Category:Items]] |
Revision as of 00:09, 21 February 2006
Entity Description
Gradually replenishes player health on use, until empty.
A healthcharger will be able to replenish a total of 50 Health points, regardless of the difficulty setting.
Judging by placements in Half-Life 2, rechargers are best placed with a height of 44-48 units between the floor and the center of the recharger entity.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- _minlight
- <float> Minimum light level
Inputs
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- OnPlayerUse