Template:KV BreakableProp: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
 (...and removed parent. Problem solved!)  | 
				 (Inserted ExplodeDamage, ExplodeRadius and PerformanceMode, and reordered.)  | 
				||
| Line 1: | Line 1: | ||
{{kv angles}}  | |||
*{{kv global}}  | *{{kv global}}  | ||
*{{kv studiomodel}}  | *{{kv studiomodel}}  | ||
*{{kv damagefilter}}  | |||
*'''ExplodeDamage'''  | |||
: <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ''ExplodeRadius''.  | |||
*'''ExplodeRadius'''  | |||
: <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ''ExplodeDamage''.  | |||
*'''PerformanceMode'''  | |||
: <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.  | |||
:{|  | |||
! Literal Value || Description  | |||
|-  | |||
| 0 || Normal  | |||
|-  | |||
| 1 || Limit Gibs  | |||
|-  | |||
| 2 || Full Gibs on All Platforms  | |||
|}  | |||
*'''pressuredelay'''  | |||
: <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).  | |||
*{{kv DXLevelChoice}}  | *{{kv DXLevelChoice}}  | ||
Revision as of 11:16, 13 March 2006
- <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ExplodeRadius.
 
- ExplodeRadius
 
- <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ExplodeDamage.
 
- PerformanceMode
 
- <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
 
Literal Value Description 0 Normal 1 Limit Gibs 2 Full Gibs on All Platforms 
- pressuredelay
 
- <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).