Template:KV DynamicProp: Difference between revisions

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(Three-part solution, part 1: Removed globalname, parentname, solid. Added targetname and temp "Ex-Ex-Per" values.)
Line 1: Line 1:
{{kv parentname}}
{{kv targetname}}
*{{kv global}}
*{{kv breakableprop}}
*{{kv breakableprop}}
*'''solid'''
:<choices> Collisions.
:{|
! Literal value || Description
|-
| 0 || Not Solid
|-
| 2 || Use Bounding Box
|-
| 6 || Use VPhysics
|}
*'''DefaultAnim'''
*'''DefaultAnim'''
:<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
:<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
Line 34: Line 22:
*'''fadescale'''
*'''fadescale'''
:<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
:<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
*'''ExplodeDamage'''
:
*'''ExplodeRadius'''
:
*'''PerformanceMode'''
:

Revision as of 06:49, 12 March 2006

Template:Kv targetname

<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
  • RandomAnimation
<choices> Randomly Animate.
Literal value Description
0 No
1 Yes
  • MinAnimTime
<float> Minimum time between random animations.
  • MaxAnimTime
<float> Maximum time between random animations.
  • fademindist
<float> Distance at which the prop starts to fade (<0 = use fademaxdist).
  • fademaxdist
<float> Max fade distance at which the prop is visible (0 = don't fade out).
  • fadescale
<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
  • ExplodeDamage
  • ExplodeRadius
  • PerformanceMode