Template:KV DynamicProp: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(Three-part solution, part 1: Removed globalname, parentname, solid. Added targetname and temp "Ex-Ex-Per" values.) |
||
Line 1: | Line 1: | ||
{{kv | {{kv targetname}} | ||
*{{kv breakableprop}} | *{{kv breakableprop}} | ||
*'''DefaultAnim''' | *'''DefaultAnim''' | ||
:<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation. | :<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation. | ||
Line 34: | Line 22: | ||
*'''fadescale''' | *'''fadescale''' | ||
:<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. | :<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. | ||
*'''ExplodeDamage''' | |||
: | |||
*'''ExplodeRadius''' | |||
: | |||
*'''PerformanceMode''' | |||
: |
Revision as of 06:49, 12 March 2006
- Template:Kv breakableprop
- DefaultAnim
- <string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
- RandomAnimation
- <choices> Randomly Animate.
Literal value Description 0 No 1 Yes
- MinAnimTime
- <float> Minimum time between random animations.
- MaxAnimTime
- <float> Maximum time between random animations.
- fademindist
- <float> Distance at which the prop starts to fade (<0 = use fademaxdist).
- fademaxdist
- <float> Max fade distance at which the prop is visible (0 = don't fade out).
- fadescale
- <float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
- ExplodeDamage
- ExplodeRadius
- PerformanceMode