Template:VMT UVtransform: Difference between revisions
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:# {{MdCode|outline-oneclick|translate}} modifie le placement de la texture par le nombre donné d'hauteur et de largeur. {{MdCode|outline-oneclick|.5}} la bougera de moitié. | :# {{MdCode|outline-oneclick|translate}} modifie le placement de la texture par le nombre donné d'hauteur et de largeur. {{MdCode|outline-oneclick|.5}} la bougera de moitié. | ||
:: {{Note:fr|''Toutes les valeurs'' doit être inclues!}} | :: {{Note:fr|''Toutes les valeurs'' doit être inclues!}} | ||
:: {{Bug | :: {{Bug|Utiliser ''scale'' peut causer des bugs assez bizarres ou l'outil Texture Lock dans Hammer ne va pas bloquer la texture ou elle est.}} | ||
:: {{Bug | :: {{Bug|Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.}} | ||
}}</includeonly></onlyinclude>{{doc|nolang=1}} | }}</includeonly></onlyinclude>{{doc|nolang=1}} |
Revision as of 06:17, 10 December 2022
The above documentation is transcluded from Template:VMT UVtransform/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.