Info player start (GoldSrc): Difference between revisions
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{{DISPLAYTITLE:info_player_start}}__NOTOC__ | |||
{{Entity also in Source|Info player start}} | {{Entity also in Source|Info player start}} | ||
{{ | {{infotable | ||
|info_player_start|img=[[File:info_player_start.png|300px]] | |||
|type=e0 | |||
|engine={{gldsrc}} {{source}} {{source2}} | |||
|in=0 | |||
}} {{point ent|this=0|iconblock=0|engine={{gldsrc|4}}}} | |||
==Entity description== | ==Entity description== | ||
Revision as of 01:43, 10 December 2022

This entity is also available as Info player start for the Source 1 engine.
info_player_start | |
---|---|
![]() | |
Type | Point entity |
Engine | ![]() ![]() ![]() |
Availability | In all games |
Entity description
An info_player_start
is used to define where the player will spawn in a map in single player. Only one info_player_start
can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start
is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 2048 : Not in Deathmatch
See Also
info_player_start
(Source Engine)