Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
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(Script keyvalues now also exist in TF2) |
m (Categorized bug) |
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Line 12: | Line 12: | ||
{{KV|Collisions|intn=solid|choices|Method of collision for this entity. {{ExpandBox| | {{KV|Collisions|intn=solid|choices|Method of collision for this entity. {{ExpandBox| | ||
:*0: None | :*0: None | ||
:*1: BSP ([[QPhysics]]) {{Not in FGD}} {{bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}} | :*1: BSP ([[QPhysics]]) {{Not in FGD}} {{bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!|only=portal2}} | ||
:*2: [[Bounding box|Bounding Box]] | :*2: [[Bounding box|Bounding Box]] | ||
:*3: Oriented Bounding Box (Use for runtime spawned brush entities meant to be rotated) {{Not in FGD}} | :*3: Oriented Bounding Box (Use for runtime spawned brush entities meant to be rotated) {{Not in FGD}} |