Func extinguisher: Difference between revisions
Jump to navigation
Jump to search
Bug:This entity doesn't work [todo tested in ?]
(-added class hierarchy) |
m (-flag template) |
||
| Line 9: | Line 9: | ||
==Flags== | ==Flags== | ||
{{fl|1|Fire|}} | |||
{{fl|2|Acid|}} | |||
{{fl|4|Fireworks|}} | |||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
Revision as of 00:55, 24 November 2022
| CFuncExtinguisher |
Template:L4d series brush This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Flags
- Fire : [1]
- Acid : [2]
- Fireworks : [4]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.