Template:VMT UVtransform: Difference between revisions

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(reworded Scale and Translate to add more info about how the numbers are used)
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<noinclude>{{lang|Template:VMT UVtransform}}</noinclude>
:The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
:The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.
:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.

Revision as of 22:48, 17 November 2022

The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. '.5' will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]