Character Creation Overview: Difference between revisions
Jump to navigation
Jump to search
Tim10101010 (talk | contribs) No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{lang|Character Creation Overview}} | ||
[[Category:Modeling]] | [[Category:Modeling]] |
Revision as of 16:29, 12 November 2022
- Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.
Making Changes to Your Character Model
- Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.
- Describes how rigging works in XSI.
- Describes how to make minor weight map corrections in XSI.
Character Textures and Materials
- Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.
Character Facial Animation Shapekey Set
- Lists the facial animation shapekeys required by the Source engine (with images).
- Explains how to manually get and format the eye position data required by the Source engine.