Logic scene list manager: Difference between revisions
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{{ | {{CD|CSceneListManager|file1=sceneentity.cpp}} | ||
{{base point|logic_scene_list_manager|sprite=1}} It manages a list of [[logic_choreographed_scene]] entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.{{clr}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:45, 12 November 2022
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CSceneListManager |
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Template:Base point It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.
Keyvalues
- Scene 1 (scene0) to Scene16 (scene15) <targetname>
- The name of a logic_choreographed_scene, or logic_scene_list_manager.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Shutdown
- Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).