Player weaponstrip: Difference between revisions

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{{Entity also in GoldSrc}}
{{Entity also in GoldSrc|player_weaponstrip}}
{{base point|player_weaponstrip}} This entity strips the player of their weapons and/or suit.
{{point ent|player_weaponstrip|sprite=1}} This entity strips the player of their weapons and/or suit.


{{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.}}
{{bug|In {{portal}} and {{portal2}}, the player's weapon will lower and become non-functional, but will not actually disappear.}}
:{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}
:{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}
{{note|In multiplayer, only the <code>!activator</code> is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with [[VScript]], <code>EntFireByHandle()</code> can instead be used to fire the input with a specific player as the activator.}}
{{note|In multiplayer, only the <code>!activator</code> is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with [[VScript]], <code>EntFireByHandle()</code> can instead be used to fire the input with a specific player as the activator.}}

Revision as of 21:56, 11 November 2022

Template:Point ent This entity strips the player of their weapons and/or suit.

Icon-Bug.pngBug:In Portal and Portal 2, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
PlacementTip.pngWorkaround:Fire a DisableDraw input to the viewmodel entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
Note.pngNote:In multiplayer, only the !activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Strip
Strip player's weapons
StripWeaponsAndSuit
Strip player's weapons and suit
StripActiveWeapon  (only in Left 4 Dead 2)
Removes the active weapon.
StripWeaponByClassname  (only in Left 4 Dead 2)
Removes a weapon by classname, eg 'weapon_gascan'

See also